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Welcome to Game Studies for Everyone, the podcast where complex game research becomes accessible to everyone! Join our co-hosts as they break down cutting-edge research in games and interactive media. Each 15 to 20 minute episode transforms academic findings into bite-sized, engaging discussions that everyone can enjoy. Whether you’re a gamer, developer, or just curious about the science behind the games you love, Game Studies for Everyone is your go-to source for easy-to-digest insights. No jargon, just fascinating research from peer-reviewed, published research in the humanities, computer science, narrative and more. Learn what’s new and how is shapes the way we play, learn, and develop. Hosted by Eliza Jiqiren and Nat Weizenbaum.
Episodes

Tuesday Oct 29, 2024
Breaking the Mold: Enculturation and Creativity With Games and Creative Software
Tuesday Oct 29, 2024
Tuesday Oct 29, 2024
Are the cultural norms of the art world stifling true creative breakthroughs? In this thought-provoking episode, we dive into Lindsay Grace's exploration of enculturation and its impact on artistic production. Grace pulls back the curtain on the culture of art critique, academic consensus, and the processes that shape how creativity unfolds. She distinguishes between innovation, which refines and builds upon established ideas, and invention, the daring leap into the unknown. How does the art world’s preference for the familiar hinder radical, groundbreaking work? Tune in as we unpack Grace's argument that stepping beyond traditional methodologies is essential for invention—and the potential for an artistic revolution when we do. Get ready to challenge your perspective on creativity and discover what it really takes to break the mold!
Sources:
Manovich, L. (2002). The Language of New Media. Cambridge, Ma: M.I.T. Press.
Grace, L. 2009. The Challenge of Enculturation in the Arts, Handbook of Research on Computational Arts and Creative Informatics, IGI Global & Towson University (2009)
Bishop, A. (1991). Mathematical Enculturation: A Cultural Perspective on Mathematics. Melbourne, Australia: Kluwer Academic Publishers.
Grau, O. (Ed.). (2007). Media Art Histories. Cambridge, Ma.: M.I.T. Press.
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