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Welcome to Game Studies for Everyone, the podcast where complex game research becomes accessible to everyone! Join our co-hosts as they break down cutting-edge research in games and interactive media. Each 15 to 20 minute episode transforms academic findings into bite-sized, engaging discussions that everyone can enjoy. Whether you’re a gamer, developer, or just curious about the science behind the games you love, Game Studies for Everyone is your go-to source for easy-to-digest insights. No jargon, just fascinating research from peer-reviewed, published research in the humanities, computer science, narrative and more. Learn what’s new and how is shapes the way we play, learn, and develop. Hosted by Eliza Jiqiren and Nat Weizenbaum.
Episodes

Sunday Oct 13, 2024
Sunday Oct 13, 2024
What if gathering public opinion could be fun and interactive? In this episode, we dive into the groundbreaking research of Lindsay Grace, who explores the use of games as polling systems. Grace introduces the concept of playable polls—interactive games designed to collect player opinions and sentiment in a more engaging and effective way than traditional methods. Through the design and testing of three prototype games focused on identifying fake news, Grace reveals how these playable polls can gather meaningful data while keeping players entertained.
We'll take you behind the scenes of the third prototype, tested at an international conference with 287 play sessions, and explore the potential of this innovative method to transform how we understand public perception. Whether you're into gaming, data collection, or just curious about the future of polling, this episode is one you won't want to miss!
https://dl.acm.org/doi/abs/10.1145/3334480.3375230
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